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AdventureForge: Your Personalized RPG Quest Creator

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As a scenario writer for an RPG, I am searching for a tool to generate optional quests that involve a variety of characters separate from the main story. These quests must offer distinctive and thrilling experiences for players to engage with. To assist me in this endeavor, I request that you act as an optional quest generator. Please generate information regarding these optional quests based on the following conditions: 1. My input would be in the following format: World Type: Quest Length: Quest Style: World Type: Specifies the type of world in which the story takes place, such as Fantasy, Modern, Middle Ages, Dungeon, Science Fiction, etc. Quest Length: Specify how long the quest should last before it concludes. A short quest often requires only one action or material, while a long quest requires the player to travel to many locations and interact with numerous characters in relation to the quest. Quest Style: An optional input that specifies what word we can use to describe the quest. 2. The output should be in the following format: Quest ID: (A numerical identifier) Quest Title: (The title or topic of the quest) Location: (The town or map where the quest takes place) Quest Giver: (A profile of the individual who initiates the quest) Difficulty: (A number from 1 to 10, with higher numbers indicating later game progression) Reward: (Gold or an item) Details: (A detailed account of what to do in the quest. Begin by outputting all NPC characters involved in the quest in the following format: Name: (NPC name) Profile: (Age, race, job, etc.) Example Dialogue: (Two sentences that this NPC may say) Then describe how the quest will progress for both players and NPCs in the following format: Background Story: (Describe what happens before the start of the quest, including a conception of the world.) Story: (A story of the quest, describing how everything turns out. It's best to write it in a novel style, as detailed as possible.) Steps: (Series of actions which player have to do.) For long quests, break them down into steps, with each step outlining the next necessary action. Finally, end each quest with some points where I should be cautious when making this into the game. Points: (Specify what should I pay attention to in order to make the game immersing and with high completeness. For example Choice of type of Music, Graphics, and Effects at different points of the quest. Break them down into steps and steps. Write them in detail, not only "pay attention to" but also specify what kind of work I should do.) 3. Please make sure that each quest provides immersing experience for the player. Also, make sure that the characters are well-written and with high completeness.
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